From the Wall to the White Sword Tower, the realm leans on its sworn orders and its great offices. Here are the men who guard kings, hold the ice, keep the coin, and sell their swords — and where each is bound by oath, and where only by gold.
The sworn brotherhood that holds the Wall against whatever waits in the haunted lands beyond it. Its men take no wife, hold no lands, and wear black until they die. Eight thousand years have thinned their ranks from a proud order to a threadbare guard of thieves, poachers, and the odd exiled lord — yet the vow does not change.
Seven of the finest knights in the Seven Kingdoms, sworn to shield the king with their own bodies and keep his secrets to the grave. They wear cloaks and enameled scale of white, forsake their lands and their houses, and serve until death takes them or their king does. The deeds of every brother, fair and foul, are set down in the White Book.
No king rules alone. Since Aegon's day the realm has been governed from a single table, where a handful of great officers each hold one thread of kingship. A wise king listens to all seven and heeds a few; a weak one is ruled by whichever whispers loudest.
The Hand of the King
The king's chief minister, who speaks and rules in his name. It is said the King dreams while the Hand rules — and the Hand who forgets which of the two he is does not keep his head for long.
The Grand Maester
Sent by the Citadel to counsel the crown in matters of learning, letters, and healing. He serves the realm rather than the man, or so the maesters vow.
The Master of Coin
Keeper of the treasury and the customs, of ports, mints, and the crown's ruinous debts. A clever one can make gold appear where there was none — which is not the same as gold that exists.
The Master of Laws
The crown's chief justiciar, charged with the King's justice throughout the Seven Kingdoms.
The Master of Ships
Grand admiral of the royal fleet, often though not always a man of the narrow sea houses who knows one end of a galley from the other.
The Master of Whisperers
The king's spymaster, keeper of informers and secrets. The office has been held by eunuchs and eminent men alike; the good ones are the ones you never think about.
The Lord Commander of the Kingsguard
First of the white cloaks, who sits at the council as the sworn shield of the king's very person.
SourcesA Game of Thrones · A Clash of Kings · A Storm of Swords · Fire & Blood
The Kingsmoot
The ironborn keep an older custom than the mainland's crowns. When the Seastone Chair falls empty and no heir sits unchallenged, the captains and kings of the Iron Islands may call a kingsmoot — a gathering on the shore where any man who commands his own longship may stand, boast, and offer gifts, and where the assembled captains choose their king by acclamation.
The custom is said to reach back to the Grey King and the dawn of the ironborn, though it lay unused for thousands of years while kings passed the crown to their sons.
A driftwood crown is set upon the chosen head; the sea, and not the septons or the maesters, is held to hallow the choice.
Only free captains may speak — thralls, salt wives, and landsmen have no voice — and the moot ends when the captains raise a single name above the surf.
SourcesA Feast for Crows
The Alchemists' Guild
Older than the Citadel and stranger, the Alchemists' Guild of pyromancers were once counted sorcerers, and are still styled 'wisdoms' by their own conceit. Their art is the making of wildfire — the substance men call the substance, a green fire that clings, burns underwater, and grows hotter the older it is.
In the dragons' day the pyromancers claimed their spells were what made the fire potent, and grew fat on the crown's coin; when the dragons died, so did most of their prestige, and they will now admit their craft is more recipe than sorcery — to a point.
A single jar, dropped or struck, can gut a chamber; the Guild's cellars beneath King's Landing have held caches enough to burn a city, laid down and half-forgotten across reigns.
The wisdoms guard their formula jealously, mixing it in secret vaults where a careless breath may be the last a man draws.
SourcesA Clash of Kings · A Storm of Swords
The free companies
Where lords keep sworn swords, the Free Cities and the ambitious keep bought ones. The sellsword companies are the standing armies of the Disputed Lands — mercenaries who fight for coin and loot, break contracts when a better one is offered, and are trusted by no one, least of all one another.
The Golden Company
The largest and most storied free company, founded across the narrow sea by Aegor 'Bittersteel' Rivers and the exiles of the losing Blackfyre cause. Alone among sellswords they are famed for never breaking a contract — 'our word is good as gold' — and they carry the gilded skulls of their honored dead to war.
The Second Sons
An ancient company, old enough that men have forgotten who its first sons were. It has changed sides more than once, as the price demanded.
The Windblown
Led by a Dornishman who styles himself the Tattered Prince, a company that recruits the broken and the runaway from a hundred lands.
The Stormcrows
A company of the Disputed Lands, ruled by a shifting council of captains rather than one lord.
The Brave Companions
The Bloody Mummers — the most despised of all the free companies, a rabble of torturers and turncloaks whose loyalty lasts exactly as long as their pay.
The Golden Company keeps its own long tale — of Bittersteel's oath, the four rebellions, and the elephants that march with it.
SourcesA Storm of Swords · A Dance with Dragons
What are the great orders and institutions of Westeros?
Two sworn brotherhoods stand above the rest — the Night's Watch, which holds the Wall, and the Kingsguard, which shields the king. Around the Iron Throne sits the small council of great officers who govern day to day. The ironborn keep their own custom of the kingsmoot, the pyromancers of the Alchemists' Guild make wildfire, and across the narrow sea the free companies sell their swords to the highest bidder.
Who sits on the small council?
The king's inner council is led by the Hand of the King, who rules in the king's name. Beside him sit the Grand Maester, the master of coin, the master of laws, the master of ships, the master of whisperers (the spymaster), and the Lord Commander of the Kingsguard. Kings add or drop seats as they please, but these are the offices the realm turns on.
What is a kingsmoot?
A kingsmoot is the ancient ironborn custom of choosing a king by acclamation. When the Seastone Chair falls empty with no undisputed heir, the captains gather on the shore, and any man who commands his own longship may stand and make his claim. A driftwood crown is set on the head the captains raise up together. The custom is said to date to the Grey King, and had lain unused for thousands of years.
What is the Golden Company?
The Golden Company is the largest and most famous free company across the narrow sea, founded by the exiled Blackfyre partisan Aegor 'Bittersteel' Rivers. Alone among sellswords, it is renowned for never breaking a contract — 'our word is good as gold' — and it carries the gilded bones of its honored dead to war.